Learn How to Make Water Bottle 3d Model Blender | Photorealism

Download Water Bottle 3D Model

Step 1: Creating the Cylinder Shape

  • Open Blender and delete the default cube by selecting it and pressing the “Delete” key.
  • Press Shift + A to open the “Add” menu and select “Mesh” > “Cylinder” to add a cylinder object.
  • In the “Tool Shelf” panel (press T to toggle), adjust the settings for the cylinder: set the “Vertices” to 32, “Depth” to your desired height for the bottle, and “Radius” to your desired size for the bottle.
  • Press S to scale the cylinder to your preferred shape.

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Step 2: Adding Thickness to the Walls

  • In the “Modifier” tab of the properties panel (press the wrench icon), click “Add Modifier” and select “Solidify”.
  • Adjust the “Thickness” value to add thickness to the walls of the bottle. You can preview the effect by clicking the “Eye” icon next to the modifier.

Step 3: Creating the Cap

  • Select the top face of the bottle.
  • Press E to extrude and immediately press Esc to cancel the movement.
  • Press S to scale the extruded face to create the cap of the bottle.

Step 4: Creating the Water Material

  • Switch to the “Shader Editor” workspace by selecting it from the top menu.
  • Select the bottle object, go to the “Materials” tab in the properties panel, and click the “+” button to add a new material.
  • In the “Shader Editor”, delete the default “Principled BSDF” node.
  • Press Shift + A and add a “Glass BSDF” node and a “Volume Absorption” node.
  • Connect the “Glass BSDF” node to the “Material Output” node.
  • Connect the “Volume Absorption” node to the “Volume” input of the “Glass BSDF” node.
  • Adjust the color and density of the “Volume Absorption” node to achieve the desired water effect.

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Step 5: Adding a Label

  • Prepare an image texture for the label of the bottle.
  • In the “Shader Editor”, press Shift + A and add an “Image Texture” node.
  • Open your label image using the “Image Texture” node.
  • Add a “Mapping” node and connect it to the “Vector” input of the “Image Texture” node.
  • Connect the “Image Texture” node to the “Base Color” input of the “Glass BSDF” node.
  • Adjust the position and scale of the label using the “Mapping” node.

Step 6: Lighting and Camera Setup

  • Switch to the “Layout” workspace to adjust the lighting and camera.
  • Press Shift + A and add a “Point” or “Area” light to illuminate the scene.
  • Position and adjust the properties of the light to achieve the desired lighting effect.
  • Press Numpad 0 to switch to the camera view.
  • Position and adjust the camera angle to frame the bottle nicely.
  • Optionally, add additional lights or adjust the world environment settings for better results.

Step 7: Rendering the Final Image

  • Switch back to the “Shader Editor” workspace.
  • In the “Render” tab of the properties panel, adjust the output resolution and other settings as desired.
  • Click the “Render” button to render the final image of the 3D water bottle.

That’s it! Following these steps, you should be able to create a realistic water bottle 3D model in Blender, complete with a water-filled appearance, label, and suitable lighting and camera setup.

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ABDULLAH
ABDULLAH

Abdullah's love for gaming started when he was just four years old, sitting on the floor of his parent's bedroom playing Sega Megadrive games. He's been creating content and writing for gaming and esports outlets for more than a decade, and today, he can be found penning articles for GameRant, Inforealnow.com, Esports.net, and EsportsBets.com. He is a wordpress developer having expertise in photoshop Also.

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